Tag: scotney castle

Castle / Illustration / Scotney Castle

Here are some initial sketches from Mr Four Fingers, one of the artists collaborating with me on this project. See more about their involvement here.

These are rough concepts from our first meeting and were even featured on the BBC!


Rough sketch of new manor house


This was a trophy skull from one of the many hunting expeditions


One of the Mr Four Fingers crew in front of old castle

Our drop in workshops will be an opportunity for you to use some of the items in our collection as an inspiration for creative writing. Through quick guided writing exercises and discussion with Jamie Rhodes, our writer in residence, you’ll leave with all the tools to write your own stories.


  • Event ticket prices
  • This event is free, but normal admission charges apply for the venue.

View admission charges


The basics

  • Suitability: Everyone is welcome.
  • Assistance dogs are welcome.



Scotney Castle is an English country house with formal gardens south-east of Lamberhurst in the valley of the River Bewl in Kent, England. It belongs to the National Trust.

The gardens, which are a celebrated example of the Picturesque style, are open to the public. The central feature is the ruins of a medieval, moated manor house, Scotney Old Castle, which is on an island on a small lake. The lake is surrounded by sloping, wooded gardens with fine collections of rhododendrons, azaleas and kalmia for spring colour, summer wisteria and roses, and spectacular autumn colour.

At the top of the garden stands a house which was built to replace the Old Castle between 1835 and 1843. This is known as Scotney New Castle, or simply Scotney Castle, and was designed by Anthony Salvin. It is an early, and unusually restrained, example of Tudor Revival architectural style in 19th century Britain. Following the death of the resident, Elizabeth Hussey, in 2006, this house was opened to the public for the first time on 6 June 2007.[1]

Extract from Wikipedia.


Video / Writers Tips

The first Graphic Fiction writing tip I’ve been given by my mentor, Karrie Fransman, is to count the number of words of dialogue per page in a graphic novel. Hardly any.

I am a keen believer that dialogue in scripts for screen should be used sparingly and skillfully. It seems that graphic fiction scripts take this idea even further.


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